For Game Developers
Built into the engine, not bolted onto it.
Native plugins drive Unity, Unreal Engine, Godot, and Blender from one prompt — scenes, materials, prefabs, Blueprints, physics — then batch the work into a single undo group. Three.js, React Three Fiber, and WebGL workflows are backed by version-pinned PBR, animation, and post-processing knowledge. And they're quick to connect: just ask the agent and it installs the bridge for you. No MCP setup, no JSON, no plugin to download.
- Four quick-connect engine plugins. Unity, Unreal (5.7 & 5.8), Godot, and Blender — just ask and the agent installs the bridge.
- Three.js / R3F / drei / Rapier patterns baked in. Color-managed by default. No washed-out materials.
- Action Capture verification. Event-synced screenshots prove a transient action happened before claiming done.
- Decisions at game speed with TypeSafe AI. NPC, enemy, and simulation choices come back as typed answers with confidence in a few hundred milliseconds, and the agent wires them into Unity, Godot, Unreal, or the browser from one prompt.
Explore the plugins